Most of my gaming attention has been dividing between two games over the past couple weeks:
- Still chugging through Persona 3 FES with constantly shifting feelings on the game. The high points are high, and the low points are very, very low. I think what's really kept me in the game has been the combat and dungeon exploration side of the game which, ironically, is the part of the game I hear a lot of people disliking. In particular, there's a pretty vocal contingent of the internet that can't stand how exploitable the battle system is. I, however, find that the main draw. It's not the most strategic JRPG I've ever played, but exploiting the enemies various weakness and managing your 2 Persona-per-turn limit is a welcome change of pace in a genre where grinding is a central component. There's something truly beautiful in being able to drop a boss in more ways then simply leveling up for hours on end. I want to find time to tweak with the Persona fusion and weapon creation systems at some point as well.
I do feel that the game does have a bizarre difficulty balance throughout, but I'm not sure it really bothers me all that much. You could do battle with a boss weak to Zio and finish him off in a couple minutes, and a couple floors later get brutally raped by a tower boss with no weakness to anything. I do have to begrudge the game for how it handles death. I've really reached the point where it's hard for me to handle games where I can lose hours of progress by dying once (something I'll get to in my second game.) The nature of Persona 3 makes it difficult to simply leave Tarturus to save, as you would have to restart again from the last warp floor. I've found myself longing for Dragon Quest's idea of halving your gold and sending you back to the next town. Couldn't just take some of my Yen, but leave me my new persona's and gained XP?
But what really gets under my skin with this game is the story. I've come to reconcile how awful the majority of the social link conversations are. I'll just skip through them and get my next rank. But then there's the dialog that's more difficult to skip, as it pertains to the main story. And I WANT to like the main story, I really do. There's a sort of feeling of wrongness under the surface; it's the same type of feeling I got from watching series like Evangelion or Revolutionary Girl Utena. The story seems like it's going to morph into something entirely different, and I anxiously await it's transformation. But I do this at the cost of a boring quasi mini-game where I have to go hit on girls at some stupid beach.
-My handheld experience as of late has been a used copy of Mystery Dungeon: Shiren the Wanderer. After hearing some good things on the game from an episode of Retronauts, I found a used copy at my local Vintage Stock and gave it a go. I'd have to say that other than a few experiences with Nethack, Shiren is probably the first hardcore roguelike I've really played. I got used to the global turn concept pretty quickly, but I'm still trying to figure out all of the exploits therein.
It's a game where dieing once means it's game over. No matter how much you have leveled up your character, it's all gone. It's not as scary as it sounds, however. The leveling up is far faster than your average RPG; I've gotten Shiren to level 15 several times, and none of my single play throughs have been much longer than an hour. There is also an element of item persistence as well. Blacksmiths in the game can level up weapons for a price, so you could find a weapon to level up, even if you loose your own.you can find warehouses in the game at which to store items. This means that you can play it safe and store your Katana +6 for a future playthrough.
Another interesting concept is that the game really encourages you to, well, die. Various characters and events, such as the aforementioned blacksmiths, can only do their job once per play through. The sidequests you accomplish stay accomplished even after your death. If helping someone allowed him to join you as a party member, he can join you again on subsequent playthroughs. So far, it's been an interesting experience. Now if only I could figure out how to keep my food reliably stocked.
Saturday, August 30, 2008
Wednesday, August 20, 2008
Electric Bibleland: Wisdom Tree Funpack #2 (Part the Uno)
Sometimes, people make mistakes. Sometimes those mistakes involve making Christian-themed video games. Whenever that happens, we're there. This... is Electric Bibleland.
King of Kings: The Early Years

The first thing you'll notice about King of Kings is that it is a fucking cheater. This isn't ONE game, Wisdom Tree. This is MANY games. Some might even say THREE. If we're counting the title screen, it's FOUR. I didn't sign up for this shit, and neither did you, reader/listener/viewer/watcher/erotic PI (God I hope so.)
The three+ game pack is pretty common within the NES Wisdom Tree pantheon. I'll give King of Kings a 1Up over the rest, however. Why, you might ask?
That's right. Someone at Wisdom Tree realized that even the most uncultured Christian children might not be entirely cool with Wisdom Tree's majestically repetitive music and gave you the option to turn it off. Somehow, We Three Kings doesn't translate so well to the NES sound chip, believe it or not. I like to think that the man who volunteered this brilliant leap forward in game design was the sound programmer himself.
In my version of the Wisdom Tree story, his wife and children left him after he unwisely brought home the Exodus soundtrack (limited edition vinyl pressing. I own it. Do you? Loser.) And who could blame them? Could she (I guess her name is Bianca Bianca) ever truly except the MONSTER she had married? With the combination of his children getting a new daddy, and his failure to be nominated for any awards for Exodus drove him over the deep end. It's enough to make anyone loose faith in their work, especially when that work is the subversion of Nintendo children. Subversion involving 3 separate, but equally awful, video games in one truly powerful cartridge. The bad kind of powerful.
The Wise Men
The Wise Men is a game about dicks. That's what it is. It's a video game for the Nintendo Entertainment System about dicks. There's camels and exciting desert animals and scripture quizzes, but it's mostly about dicks.
In this game, you collect dildos. I'm not sure what they do, but you collect them. Sometimes they change colors. I guess that's cool.
Here's another penis. It must be some kind of Sand Penis Demon, brought into the desert by Satan himself as a means to anally violate Jesus's old people friends on their way to his birthday party. I guess that's pretty bad.
I'm pretty sure this is also a penis. If I had to choose my favorite penis in the game, this would be it. Sand penises are fantastic, but phallus cactus takes the cake. Except instead of a cake, it's actually a penis.
The Wise Men is a game about riding Camel Birdo through the desert in search of Jesus I guess. I'm inferring this from the game's soundtrack (the aforementioned We Three Kings), a song about riding Camel Birdo through the desert in search of Jesus.
The Wise Men is a shining example of what Wisdom Tree excels the most at: making games with shitty control. Every platformer Wisdom Tree laid their greasy fingers on played greasy. The controls are slippery as all hell. You remember when you'd play those old generic NES sidescrollers that all had the generic Ice Level with slippery terrain, which forces you to adjust your timing and input accordingly? The Wise Men is like playing an entire game of that ice level. You always end up jumping just a little farther than you should, something which can easily throw you off in a game filled with some pretty difficult jumps. Perhaps it was just industry standard at the time, but considering the audience that Wisdom Tree was aiming for, the level of difficulty some of the jumps reach is pretty surprising to say the least.
On top of that, you're wrestling with a Friday the 13th-esque Camel Birdo attack (pictured above) that conveniently arcs over just about any enemy in the game. You have a decent chance of hitting birds when they're right in front of you, but for just about anything else, you'll have to institute a bizarre "jump backwards and shoot" approach to any confrontation.
Lucky for us, successfully landing a hit can cause some goofy wacky hijinks, such as the above picture. This isn't even a glitch. You just fight a fox miniboss that can also do crazy fucking backflips. I guess the fox can also lay eggs. I'm not sure if that's cool or not. Anyway, it's been a wacky time, and I was planning on beating the game to see what crazy shit happens in the end. But then this happened:
Next time: Flight to Egypt, a game about being able to jump but not being able to jump on anything.



The first thing you'll notice about King of Kings is that it is a fucking cheater. This isn't ONE game, Wisdom Tree. This is MANY games. Some might even say THREE. If we're counting the title screen, it's FOUR. I didn't sign up for this shit, and neither did you, reader/listener/viewer/watcher/erotic PI (God I hope so.)
The three+ game pack is pretty common within the NES Wisdom Tree pantheon. I'll give King of Kings a 1Up over the rest, however. Why, you might ask?

In my version of the Wisdom Tree story, his wife and children left him after he unwisely brought home the Exodus soundtrack (limited edition vinyl pressing. I own it. Do you? Loser.) And who could blame them? Could she (I guess her name is Bianca Bianca) ever truly except the MONSTER she had married? With the combination of his children getting a new daddy, and his failure to be nominated for any awards for Exodus drove him over the deep end. It's enough to make anyone loose faith in their work, especially when that work is the subversion of Nintendo children. Subversion involving 3 separate, but equally awful, video games in one truly powerful cartridge. The bad kind of powerful.
The Wise Men
The Wise Men is a game about dicks. That's what it is. It's a video game for the Nintendo Entertainment System about dicks. There's camels and exciting desert animals and scripture quizzes, but it's mostly about dicks.




The Wise Men is a shining example of what Wisdom Tree excels the most at: making games with shitty control. Every platformer Wisdom Tree laid their greasy fingers on played greasy. The controls are slippery as all hell. You remember when you'd play those old generic NES sidescrollers that all had the generic Ice Level with slippery terrain, which forces you to adjust your timing and input accordingly? The Wise Men is like playing an entire game of that ice level. You always end up jumping just a little farther than you should, something which can easily throw you off in a game filled with some pretty difficult jumps. Perhaps it was just industry standard at the time, but considering the audience that Wisdom Tree was aiming for, the level of difficulty some of the jumps reach is pretty surprising to say the least.
On top of that, you're wrestling with a Friday the 13th-esque Camel Birdo attack (pictured above) that conveniently arcs over just about any enemy in the game. You have a decent chance of hitting birds when they're right in front of you, but for just about anything else, you'll have to institute a bizarre "jump backwards and shoot" approach to any confrontation.


Saturday, August 9, 2008
INTERNET

A recent dispute with my bank involving bogus ATM fees left me with a closed account and a recent paycheck of 300 dollars burning a hole in my pocket. Luckily, I was in walking distance of a Best Buy and, like any non sensible person would, I decided it was time to blow 138 of those hard earned (not really) dollars on finally connecting my long dormant (not really) Xbox 360 to the internet. So, wireless adapter and one month live card in hand, as well as the newly released second volume of Gurren Lagann, I walked out having spent enough cash to get a free gift card. This is money that could have, and probably should have, been spent on necessities like food, gas, saving for college. But who needs that?
The following bullshit is presented in convenient bullet point format because it's convenient and it's not inconvenient and I'm right.
- Questionable n-router purchases at Goodwill Stores can, and in my bizare case, do turn out well.
- My connection occasionally goes dead for reasons I haven't had time to analyze. It's either a problem with the router (more likely), a problem with the adapter (God, I hope not), or Murphy's Law in exciting action.
- My friends are cheap assholes without 360s. As a result, my online gaming experiences include such exciting events as listening to a twelve year old white kid talk about black people and arguments over whether Halo 3 is indeed better than Grand Theft Auto IV. Worth $100 dollars? You be the judge.
- Braid is awesome and I want Braid.
- I downloaded the Alone in the Dark demo. I could never have expected the game would involve blinking as a gameplay mechanic.
- I haven't even watched the first disc of Gurren Lagann. I haven't watched the first box set of GaoGaiGar, either, but I own it; I'll own the second box set in a few days. Perhaps I should stop buying anime untill I actually watch it? Of course not. The Otaku way is to die surrounded by more volumes of pornographic comics and 70's robot shows than any human being could ever have time to consume.
- Persona 3 is stealing all my fucking time, so I'm not watching anime anytime soon. I'm still finding time to watch Kaiba, aparently.
- Kaiba's opening theme could be a Bjork song, but it isn't.
- Back to Xbox Live: Being a sniper in 360 Team Fortress 2 is impossible and completely unfun. Is it really that big of a deal to add mouse and keyboard support to your games, Microsoft? Really? If Sony can do it, so can you.
- Much to my dismay, GTAIV's saves cannot be transferred between profiles on my Hard Drive. It's not a HUGE deal that I have to use two different profiles for playing GTAIV single or multiplayer, but it's inconvenient. Convenience is the flag I fly. Why else would you even have bullet points in this sham of an article? If I can have bullet points, Rockstar can have fucking save transfers.
- Instead of getting names with homosexual connotations banned from Xbox Live, I feel Microsoft's effort would be better spent banning white children with names like Gangstah Chef.
- My only USB keyboard is shitty and ergonomic and I hate it. I got it for free, but I hate it.
Thursday, July 24, 2008
3:10
3:10, too late to be up my dear
Riot gear cash cow, don't you just bring the fear
With a tight install base, you got it just right
In those bastard's sights, Lord just might smite it
And grant you a well deserved respite
Seems like, song keeps droning
No new news, old news, build your building, but first call zoning
They'll have your head for this, you know what happened last time-
Crisis, crime, scraping grime off your life as you see your own light at tunnel's end
Now I have never, called in to question, the possessions and repossessions
Playing tricks on your own secession
So let me have my time, 3:09
Get back to bed, you Deadhead, redead army
It isn't time
3:09
Riot gear cash cow, don't you just bring the fear
With a tight install base, you got it just right
In those bastard's sights, Lord just might smite it
And grant you a well deserved respite
Seems like, song keeps droning
No new news, old news, build your building, but first call zoning
They'll have your head for this, you know what happened last time-
Crisis, crime, scraping grime off your life as you see your own light at tunnel's end
Now I have never, called in to question, the possessions and repossessions
Playing tricks on your own secession
So let me have my time, 3:09
Get back to bed, you Deadhead, redead army
It isn't time
3:09
Wednesday, July 23, 2008
Condemned: Criminal Origins

Condemned was really messing with my emotions all throughout the 10+ hour experience. The manipulation of fear is obviously central to the experience of a horror-themed, and Monolith proves they have an excellent grasp on how to do it. In a game with a central theme of tracking a serial killer while stalking dark, decaying buildings and battling deranged druggies, I could really tell Monolith was taking generously from the Silence of the Lambs pot. The effective atmospheric effects create a sense that an enemy could come from any locked door, maybe even right behind you. So much of the game reminded me of the final confrontation between Clarice Starling and Buffalo Bill in the basement, and I found that fascinating.
Much like Silence of the Lambs, Condemned uses it's brutal violence to back up that sense of fear. After all, without the threat of consequence, what is there to really fear? The violence within Condemned was so harsh that it sometimes made me want to avoid fights. I think there are many contributing factors to this. I think part of it is that the violence itself is so stripped down. We're used shooters where we take down the enemy with a bullet from a few feet away. In Condemned, you're beating down deranged hobos with nail-covered 2X4's and lead pipes. The combat is given a sense of weight and impact, helped along by the game's Breakdown-esque manipulation of the first person camera. Motion blurs occur at appropriate moments, while choice points in the game involve vomiting on the floor and being thrown down stairs with the appropriate twists and turns of the camera. On top of that, the game tells the bulk of it's story without reverting to cutscenes. The game's story in an of itself seems to take place within the span of a single night.
One of the most interesting aspects of the game's visuals is it's use of "psychological effects". Without warning (and loading times, surprisingly) the world around you will suddenly change from nightmarish to even more so in Silent Hill fashion. One of the spookiest moments in the game involved entering a room owned by a stalker of the main character and seeing brief flashes of walls covered in photos. But Monolith managed to add more to these moments than a scarier paint job, going so far as to slowing your movements, an extremely effective trick for fostering a sense of helplessness.
Ironically, the game doesn't even play much like an FPS at all. If anything, the combat is most analogous to a late 80's/early 90's arcade brawler like Streets of Rage. Fights often boil down to drunken strikes with makeshift weapons. Finding firearms is a rarity, and even then, are disposable due to the complete lack of ammunition. Unfortunately, the combat can often feel slippery and difficult to control, and often falls apart when multiple enemies are brought in. Your slow movements in-game make it difficult to handle more than one attacker. While the game was obviously developed to be slower paced, being a first person game developed with consoles in mind first, the enemies don't seem to accommodate this as much as I would like them to. Beyond the mechanics of the game, the combat leaves a strong impression due to how brutal it is. Your usual enemies are clearly insane; they'll scream and swear loudly while relentlessly following you. The heavy sounds, camera, and violence level all contributes to pretty unsettling fights with finishing moves that leave your opponent with a broken neck. It's the kind of violence that keeps itself from jumping straight over the top, but disturbing enough to give you the appropriate chills.
I didn't really know what to expect when I bought Condemned, but I came out pretty satisfied. I think I value the horror game that can truly grab and manipulate my emotions the most, and Condemned worked beautifully in that regard. The story's somewhat abrupt ending and the potential for improvement in the game has left me wanting more, and I certainly hope to get my hands on the sequel in the near future.
9/10
Wednesday, June 25, 2008
I Don't Get It

I've come to understand that games like Virtua Fighter 5 aren't for me. They're games designed for the perfectionists who get their kicks learning every combo in the book. The late-nighters holed up in your local anime con gaming room while hitting on underage catgirls and munching on strawbery filth-drenched Pocky crackers. The tournament kids who live for the hot-blooded Guilty Gear contests with ill-defined prizes. The cool kids of the gaming room. In their own way, they're the closest people who know what the hell a "Guilty Gear" is to embodying the famed alpha male of 4chan. Did you see that combo? It was so cash.
Me, I'm left out in the dust. I got about as far as memorization of the Izuna Drop before my brain shut down and let the Flying Swallow do the work. I just smile and nod. Despite the rampant insanity and pederasty apparent in the very eyes of these damned human beings, the face of terror is not here. Well, not here in this specific group of people. But in this room of flashing DDR machines and 50 screens running Naruto games, the true unspeakable Lovecraftian horror resides in the dark, scary Super Smash Brothers corner.
What is it that drives these people? Indeed, the people who have latched on to Smash Brothers the most are indeed the exact opposite of it's intended audience. Fighting games are ultimately a niche designed for the most obsessed. Smash Brothers was designed as a fighting game for people who don't like fighting games, much in the same way that Mario Kart is a racing game for people who don't like racing games, and Mario Party is a game for people who don't like fun video games. So what is it that gives people the idea that it's the kind of game that you should be pouring your heart and soul into?
The insanity of the situation is pretty self-evident. In Mario Kart, any success you find thanks to that golden mushroom can easily be undone by a randomly-shot blue shell. Likewise, Smash Bros is a game where victory is never guaranteed by skill. No matter how good you are, you're finished the second some bright-eyed newbie picks up hammer or successfully summons a Snorlax from the bowels of Pokemon hell. Nintendo practically screamed at the tournament players to stop this nonsense by adding tripping in Brawl. Needless to say, people were angry. But yet, they still play. A game where each character has little more than 3 moves and final smashes can cover the entire screen with no way to block. And yet, they studiously play. Madness.
Tuesday, June 3, 2008
Game Log #6
A week.
- Finally got myself a copy of Killer7. Possibly against my better judgment, I settled on the PS2 version (that being the only one available at the store). I don't quite have anything to judge it on, but the loading times are horrendous. So far, I'm definitely on the side of "this game is actually awesome", though I can certainly see how this would be a game that isn't for everyone. I'm just a total sucker for surrealism, unconventional gameplay, and assassin stories. Anything that can put those hands together is alright in my book.
- Went apeshit and bought Ninja Gaiden Black and Devil May Cry, two action games I've seriously been missing out on. Black was a huge gamble, being that the 360 has supposedly bad emulation of Black, and I had not heard much of anything about whether it was fixed with the XBox Originals version. I've been skeptical of buying original Xbox discs, as I'd never played an Xbox game on 360 that just ran perfectly. Hell, even the Halo games had problems. Awful slowdown during multiplayer, texture pop-in, etc. But so far, playing NG Black from the hard drive has been working surprisingly well. It runs as well (I imagine) as it did on the original Xbox. I think I might look into buying more of these via live, despite the tremendous ripoff of paying $15 dollars for games you can find in bargain bins for $10 or less. So far, I've broken 2 remote control playing these fucking games.
- Likewise, played a little Gungrave: Overdose. I can overlook the tremendous slowdown and nonsense story in favor of GUITAR THAT SHOOTS LIGHTING BOLTS and BLIND SAMURAI and METAL COFFIN THAT'S ALSO A ROCKET GUN.
- Sparkster for the Sega Genesis. I dunno. The music is awesome.
- Finally got myself a copy of Killer7. Possibly against my better judgment, I settled on the PS2 version (that being the only one available at the store). I don't quite have anything to judge it on, but the loading times are horrendous. So far, I'm definitely on the side of "this game is actually awesome", though I can certainly see how this would be a game that isn't for everyone. I'm just a total sucker for surrealism, unconventional gameplay, and assassin stories. Anything that can put those hands together is alright in my book.
- Went apeshit and bought Ninja Gaiden Black and Devil May Cry, two action games I've seriously been missing out on. Black was a huge gamble, being that the 360 has supposedly bad emulation of Black, and I had not heard much of anything about whether it was fixed with the XBox Originals version. I've been skeptical of buying original Xbox discs, as I'd never played an Xbox game on 360 that just ran perfectly. Hell, even the Halo games had problems. Awful slowdown during multiplayer, texture pop-in, etc. But so far, playing NG Black from the hard drive has been working surprisingly well. It runs as well (I imagine) as it did on the original Xbox. I think I might look into buying more of these via live, despite the tremendous ripoff of paying $15 dollars for games you can find in bargain bins for $10 or less. So far, I've broken 2 remote control playing these fucking games.
- Likewise, played a little Gungrave: Overdose. I can overlook the tremendous slowdown and nonsense story in favor of GUITAR THAT SHOOTS LIGHTING BOLTS and BLIND SAMURAI and METAL COFFIN THAT'S ALSO A ROCKET GUN.
- Sparkster for the Sega Genesis. I dunno. The music is awesome.
Subscribe to:
Posts (Atom)