Friday, May 1, 2009

Game Log #11


  • Burnout Paradise is a racer with the OCD gamer in mind; or, rather, the Crackdown fan. The idea is thus: combine the basic tenants of the Burnout series with over the top violence (strictly car-on-car in Paradise City) and widespread quick events, which kept Crackdown interesting for a few hours. It's also got the same eaisly-accessed collect-o-mania that kept Crackdown interesting long after that. Paradise succeeds where Crackdown fails in the variety and depth of it's various events. Whereas Crackdown's events where largely beat-the-clock affairs that felt like afterthoughts, Burnout manages to keep throwing in new and exciting things to do, while spacing them out enough so that you never feel you're doing the same thing too much.
  • Dark Sector is the kind of game that I like but know that I'm not going to actually finish within the first hour. It's mechanically sound; in most ways, that is. If you think Gears of War moves and shoots well, you'll agree that Dark Sector does the same. The game's most marketable feature, a remote controllable triple-bladed boomerang called the glaive, has some issues. So far, the unique aspects of the game (some of which are very noteworthy) are often drowned out by paint-by-numbers level design and hideous character designs. I'll try and stick with it as much as I can.

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