As one patient fan pointed out, when development on Duke Nukem Forever started, most computers were still using Windows 95, Pixar had made only one movie — Toy Story — and Xbox did not yet exist.At some point, coverage of Duke Nukem Forever hit a wall. Blame the tight-lipped developers or a lack of creativity on the part of games journalists; either way, most articles that showed up amounted to some variation on "Duke Nukem Forever is coming soon" with a snide editorial comment about how it probably won't be coming soon. The true story behind the game's twelve-year life and recent death, however, has continued to be the cover story that every game magazine editor wishes they could write. It was only a matter of time before someone did. While Clive Thompson's Wired article isn't quite comprehensive --most of the contributors are anonymous, and co-founders George Broussard and Scott Miller declined to be interviewed-- it's the best stab anyone's taken at the story of Duke Nukem Forever's production. Also, check out the fantastic illustrations by A Life Well Wasted poster designer Olly Moss.
Wired: Learn to Let Go: How Success Killed Duke Nukem
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